Panorama is a Terrain editor, where terrains or landscapes can be created, painted, lightmapped and exported. The exported terrains can then be imported into your game or program where you might need a terrain. The editor exports to the b3d format, used in the Blitz3d
game engine, and to the directx .x format, which is widely used in many engines.
The program features:
Easy to use windows interface
Create nice looking terrains in no time
Up to 8x8 64x64 segments terrains (huge terrains)
Currently exports to Blitz3D (.b3d) and Directx (.x) formats
Add any texture layer, to allow for multitextured terrains
Set uv texture scales for any of the texture layers
Paint textures with a smooth brush
Paint texture layers with colors, to have virtual unlimted texture combinations
Square and oval brush shapes
Draw and drag sculpting methods
6 different sculpting tools, including:
Three different camera navigation modes, that allows for easy navigation:
First person mode
Lightmapper, to lightmap your terrain, featuring many properties, such as:
Direction and elevation of sun
Sun light color
Ambient light color
Many texture sizes
Support for 2x multiply blendmode
Lightmaps can be blurred for a nice soft shadow look
Lightmaps are automatically saved, and applied to exported terrains
Invert terrain tool
Smooth terrain tool, to instantly smooth the entire terrain
Fill terrain tool, to instantly fill terrain with a texture, by specifying min, max height, and/or min max slope angle.
Remove lightmap, to re-enable vertexlightning and removing the applied lightmap.
Import heightmap, create a terrain from a heightmap file, created in thirdparty applications
Set camera properties, such as range, color, fogrange, etc.
Blitz3D loading function included, to easy load a large multimesh terrain